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Fire emblem path of the blue flame jpn isoniazid
Fire emblem path of the blue flame jpn isoniazid




Peer Schneider of IGN called the game 'yet another worthy installment in Intelligent Systems' venerable strategy RPG series'. RPGamer's Chris Privitere said 'While Fire Emblem: Path of Radiance doesn't necessarily add anything new to the tactical genre, it does everything very well', recommending it to players while stressing the need for patience. 's Shane Betternhausen was positive overall, saying ' Path of Radiance delivers a superbly paced and rewarding adventure'. One reviewer cited it as the series' new exemplar, while another pointed out rough edges in the graphical redesign and that the new 3D perspective made seeing some parts of the map difficult. 's reviewers each praised the gameplay, story, and the introduction of full-motion movies. Although no exact sales figures have been published, Nintendo cited the game as being among its successful GameCube titles for 2005. In its UK debut, it reached the top of the GameCube charts. By the end of 2005, the game had sold 156,413 copies. Reception Reception Aggregate scores Aggregator Score 85% (47 reviews) 85/100 (42 reviews) Review scores Publication Score B+ 8/10 34/40 8.6/10 8.7/10 Nintendo World Report 9.5/10 RPGamer 4.5/5 RPGFan 85% In Japan during its opening week, Path of Radiance sold over 100,357 copies, selling through 64.16% of its initial shipment. As she existed outside the game to a degree, they had more freedom to have her make pop culture references. While most of the time they refrained from putting out-of-context remarks in character dialogue, an exception was Anna, a recurring Fire Emblem character who featured in optional tutorial missions. As far as possible, the team remained faithful to the original script, aside from pieces like jokes which would not have made sense to people unfamiliar with Japanese humor.






Fire emblem path of the blue flame jpn isoniazid